
Proxime
The daily semantic word game, rebuilt on concepts.
Term sheet
Pre-revenue
- ARR
- Pre-revenue
- Equity
- 100%
- Status
- live
- Live since
- 2026
- Category
- Consumer

0
Languages
0
New word every day
Every day, one secret word shared by all players. Each guess gets a 0–100 proximity score, a rank within the 1,000 closest words and a temperature. Proxime runs on ConceptNet Numberbatch, so neighbours are related by meaning rather than spelling, and it ships the accounts, cross-device history, archive and reveal tools the category leader never had.
The problem
- The category leader ranks words with FastText: neighbours look alike instead of meaning alike.
- No accounts, no persistence across devices, a dated interface.
The Tellter answer
- Conceptual embeddings, a matrix-only backend that answers in microseconds, and a modern animated interface.
Type a word
Any word in the language’s dictionary.
Similarity, instantly
A single dot product against precomputed vectors returns score, rank and temperature.
Close in
Sort by proximity or time, and find the target in as few guesses as possible.
French and English
Two independent daily games, one account.
Rich feedback
Score, rank in the top 1,000 and a temperature scale on every guess.
Accounts & sync
E-mail or Google sign-in; guesses restored across devices.
Yesterday’s reveal
The 100 closest words to yesterday’s target, as a learning tool.
Full archive
Every past word, paginated and replayable.
Open data
Vectors, dictionaries and targets published in a public repository.
Free to play, pre-revenue. Audience first, with analytics and A/B testing built in from day one.
Tellter holds 100% of the equity and the product is pre-revenue.
Apr 2026
Project started
2026
Launched in French, then English




